-Game Producer & Gameplay Programmer-
Aljoscha Börsch
My Games
Here is a extract from my Games. I created most of them beside my studies, not getting university credits for them.
RTS - Position: Team Lead, Gameplay Programmer
​
I created Skytides as my University-Softwareproject. We were a team of 5 Students, who each carried an important position for different parts of the game(team/gameplay, graphics(code)/ physics, graphics(models), network and GUI). This was in my opinion my most complex project and one of my best.
Tactical Jump Game - Position: Team Lead
Development Time: 1 year
​
I created Kung-Jum-Ping in my first year with several other first years and a third year student. The game is for the Nintendo DS, accessed via Homebrew Software.
Adventure - Position: Team Lead/Advisor
Development Time: 1 year
​
I created GotToBe in my second year together with some second and some first year students. Like Kung-Jum-Ping it is a Nintendo DS Game with Homebrew Software. In the first half of the project/year I worked as the Team Lead, later on I gave up the Lead (to train a new one) and stayed as an advisor.
Top-Down Shooter - Position: Programmer
Development Time: 1 year
​
I created Tankdogs in my second year. We changed the engine during development from the quake engine to the XNA Framework and finished the game barely on time. I worked on several different parts of the game code, like the HUD, the sniffing mode (top left of the 4-split picture).